CASE_01

IDILI

Megalith Interactive Studios
Narrative Designer / Game Writer

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PROJECT

Psychological horror experience focused on folklore reinterpretation, environmental exploration and emotional tension, where ordinary individuals confront forces beyond their understanding.

ROLE

Narrative design · World-building · Dialogue writing · Character writing · Voice direction · Environmental storytelling.

NARRATIVE APPROACH

I joined an already established project and worked within an existing foundation before expanding it. The process involved identifying the mythological and social logic already embedded in the setting and building outward from there.

PLAYER PERSPECTIVE

Because player agency is intentionally limited, immersion relied on identification rather than empowerment. The protagonist was written as an ordinary person whose reactions mirror familiar human vulnerability.

ENVIRONMENTAL STORYTELLING

Working within an already established level design meant treating spaces as documents. Locations suggest events that existed long before the player's arrival.

SELECTED CONSULTABLE DOCUMENTS

Script Samples

Edited screenplay-style excerpts focused on dialogue, tension and character dynamics.

Character Profiles

Protagonist and antagonist profiles including motivation, conflict and voice design.

World-building Approach

Selected design notes exploring folklore, environment and narrative systems.

CASE_01 / IDILI

SCRIPT SAMPLE_01

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